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    Bleak Faith: Forsaken, Survival Horror RPG, Announced for Xbox

    Bleak Faith: Forsaken, Survival Horror RPG, Announced for Xbox

    Today, some projects manage to dare, by bringing together small teams to develop large projects. This is the case of survival horror and action RPG, Bleak Faith: Forsaken, who even with a very small team manages to charm those who know him.

    The game is still crowdfunded by the kickstarter, but it already guarantees a version for Xbox consoles, with a later release on PC that is scheduled for 2022.

    Bleak Faith: Forsaken was announced this week in a promotional trailer for Steam, showing that its strong inspirations from games like Dark Souls bring a grandeur to its enemies and its world.

    Bleak Faith: Forsaken is a third-person survival horror action RPG set in a universe you've never experienced before. Play as one of the renegades, humanity's last frontier against the growing horrors of Omnistructure. As you find yourself trapped in a distant outpost, you must adapt to survive. The world will not wait for you, you must venture into the unknown – your faith will decide your fate.

    Feel the weight of surviving in one of the last remaining outposts of the renegades, a legion of hunters doomed to protect the last vestige of humanity. The nature of its purpose, however, is shrouded in mystery, and as you delve deeper into the various corridors of the Omnistructure, you will discover the true meaning of alienation, isolation, and dread. A cross between cyberpunk and dark fantasy – Bleak Faith will offer a story and experience that will be a breath of fresh air for all gamers looking for something new. The world is full of traditions and every aspect of it is worked with the utmost passion and dedication to the art. As a base, there is an estimated 30+ hours of content, a deep evolution system, and scenarios that are procedurally generated, ensuring that no match will be the same.

    the world of Bleak Faith is labyrinthine, tapping into an innate curious instinct we all have when faced with too many defined branching options – we focus on creating a strong sense of curiosity about the untraveled path, delivering unique and compelling content across all areas of the world – having said that the world employs both vast open areas and a more linear Metroidvania-style opening. The goal is to evoke the same sense of wonder and excitement you felt the first time you played a game, the first time you tried 3D graphics, the first time you experienced something that felt formative and unusual. The open world in Bleak Faith it's a crucial aspect of showing you the reality of the Forsaken. In this world, there are few havens for the Forsaken, and these are often outposts that serve as bases (of various complexities and uses) to recover from quests and prepare for more – however, no place is truly safe!

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