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    Minecraft Guide – All the best armor enchantments

    Minecraft Guide – All the best armor enchantments

    There are so many ways to die in Minecraft that it can be hard to take care of them all. With the right armor enchantments, however, you can negate many of them. You can turn a Creeper from a surprise terror into an annoyance and turn a deadly fall into a minor inconvenience. Be sure to check out our list of Minecraft enchantment definitions when reading this list for more information!

    Note: This guide focuses on the Bedrock version of Minecraft, available on Windows 10, Xbox, PlayStation, Switch, and mobile.

    Check out our other Minecraft enchantment guides to help you maximize your earnings and minimize your grind as you venture out into the world.

    Enchantments to apply to any armor

    While there are some important enchantments specific to certain pieces, there are also some enchantments that you would like to place on each piece of armor preferably.

    • Protection I-IV – Reduces most types of damage by 4% per level, with a one-level bonus to Protection IV, for a total of 20% per piece, up to 80% total damage reduction.
    • Unbreaking I-III – Reduces how often items degrade when used.
    • Fix – Repairs item durability using experience gained through mining, killing hostile mobs, etc.


    Helmet-specific enchantments are some of the lowest priority, unless you plan on spending a lot of time underwater. In addition to the above universals, both are aquatic in nature and can be applied as needed.

    • Breath III – Extends underwater breathing time by 15 seconds per enchant level.
    • Aqua Affinity – Increases underwater mining speed


    For boots, however, one of the charms is

    • Depth Strider I-III – Reduces the slow caused by being in the water by 1/3 per level
    • Feather Falling I-IV – Reduces falling damage by 12% per level.

    Armor Enchantments to Puff

    The enchantments above don't cover all possible options - some were skipped, but for good reason.

    • Protection from fire and projectiles – While these enchantments protect you very well from specific elements, they are very specific and are incompatible with protection. General Protection is much more effective as it applies to vines, zombies, arrows, fire and, well, everything else.
    • Frost Walker – This enchantment is incompatible with Depth Strider, and unless you're planning on spending most of your time in icy biomes, it just won't be that useful.
    • Soul Speed ​​- Like the Frost Walker, this enchantment is only really useful if you're going to be spending a lot of time in the Nether, and the fact that it damages your boots over time makes it a big headache to worry about.
    • Thorns – Same goes for Thorns. This enchantment reflects damage back to your enemies, but at the cost of the armor's durability and not doing enough damage to be worth it.

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